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2.4:[狡黠紫萤石]减弱 太阳井BOSS定型

时间:2010-08-31 09:21 点击:

以下音信来自www.mmo-champion.com,如没有附带蓝帖地点本人不担保100%的确切性。 [光滑油滑紫萤石]削弱从“+5力气并且+4快捷”改成“+5快捷并且+6耐力”了!响马、狂战以及野德也许会绝望吧…… PTR苏息RAID测试,蓝龙和大狗差不多定型,骨头龙和姐妹花尚需大修我想提示众人,我们将把PTR的RAID地区完全封锁,直到下个PTR patch显现(就在“不远的来日”)。 I wanted to give everyone a head''s up that we''ll be disabling the Sunwell Raid zone on the PTR until we our next PTR patch (which will be very soon!). We''re applying a hotfix right now that will accomplish this. 在PTR上的测试特别获胜!我们感动你们这些盛意玩家的艰辛事件(!?)。你们的竭力将帮助我们进一步完善此地区。 The testing on the PTR has been excellent and we greatly appreciate all of the hard work you guys are doing. You''re going to help us to make the zone great! 现在,我们对卡雷苟斯(蓝龙)的内里测试已经靠近告竣;布鲁塔鲁斯(大狗)将在下个patch中做出较小的改变(用“践踏”庖代“点燃”),并在测试告竣后封锁。邪之秘(骨头龙)和艾瑞达姐妹花将在下个补丁中有较大的改变。同样,那些让你们心烦的小怪们也会在下个补丁中取得修削。 Kalecgos is close enough that we can finish off testing him internally at this point. Brutallus will get a minor change next patch (stomp removes burn). We''ll do brief testing on him next patch and then disable him. Felmyst and the Eredar Twins both get major changes next patch. The oh-so-compelling, non-boss mobs also get a good deal of tuning in the next patch. 再次感动你们,我们一两天后在太阳井中邂逅! Thanks again and we''ll see the Sunwell Raiding folks in a day or two! http://forums.worldofwarcraft.com/thread.html?topicId=4823212799&postId=47753314158&sid=1#0 PvP中“喝水”的大nerf在2.4中,我们做出了一项批改,将“坐下喝水”后最先几秒钟的法力再起千万取消。 There is indeed a change in 2.4 intended to offset some of the mana regen from drinking away from the very beginning of the duration. 不外,我们千万笃信,这项批改不会改革玩家们“在副本战斗的间隙坐下喝水时”的法力再起数目——虽然你们打得特别快速也一致。假如你坐下喝水的时间至稀有4秒——绝大多数玩家都这么做——你将不会发觉到你的法力再起速率有任何改革。 However, we specifically made sure the water would not change the amount of mana regenerated by players who drink between pulls or during gauntlet runs. You should see little to no difference in the amount of mana yielded if you sit to drink for at least 4 seconds, which most players do. 现在,你喝水的时候,法力再起大概2秒一跳;在批改之后,你喝水的第一跳不会给你任何的法力再起量;第二跳将给你补回66%(比现在的再起量多66%);而第三跳将给你补回剩下的33%;之后的法力再起量再起平常。以是,在你坐下喝水6秒后,你补回的法力就将和向来一成不变。 So right now you get a tick roughly every two seconds. After the change the first tick will give you nothing, second tick will give you normal tick+66% extra, the third tick normal+33% extra, and then it levels back off after that. So, at the ~6 second mark (or after three ticks) you''ve made as much as you would have before. 我们立意,这项批改将只是在竞技场内见效。我们企望让竞技场外的玩家不会感应“喝水”的感应有什么差别。 You haven''t read it wrong, but we''ve decided to have that rule only apply inside arenas. It''s an inconsistency, but one we''re ok with to prevent water from feeling unnecessarily weird everywhere else. http://forums.worldofwarcraft.com/thread.html?topicId=4493403696&postId=44929400437&sid=1#156 ——增添一句,原本BLZ还没有立意结果把“喝水”的改正利用于全部游戏照样只在竞技场中见效。不外“脱节战斗喝一小口水”这招基本在竞技场中被废了:基本上不会有什么有蓝工作能在地上坐四秒钟而不被拖进战斗的。


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